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Archives/bf1942/levels/GC_BCanyon.rfa
Bf1942/Levels/GC_BCanyon/ai/StrategicAreas.con
rem *** Create vehicle groups ***

aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops

rem * add vehicles to the groups *

aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common

rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create rebel_crash_sitetemplate 1913/139 1933/159 60 land
aiStrategicArea.create bridge_passtemplate 1416/1000 1436/1020 60 land
aiStrategicArea.create sand_swept_basetemplate 1182/1029 1202/1049 60 land
aiStrategicArea.create tusken_forttemplate 1526/1581 1546/1601 60 land
aiStrategicArea.create toshe_station 1579/682 1599/702 60 land
aiStrategicArea.create the_citideltemplate 621/1591 641/1611 60 land
aiStrategicArea.create lost_citytemplate 1276/1601 1296/1621 60 land

aiStrategicArea.setActive rebel_crash_sitetemplate
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1923/-16
AIStrategicArea.setOrderPosition Tank 1923/-16
AIStrategicArea.setOrderPosition Car 1923/-16
AIStrategicArea.setOrderPosition Amphibius 1923/-16
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setActive bridge_passtemplate
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1426/120
AIStrategicArea.setOrderPosition Tank 1426/120
AIStrategicArea.setOrderPosition Car 1426/120
AIStrategicArea.setOrderPosition Amphibius 1426/120
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive sand_swept_basetemplate
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1192/95
AIStrategicArea.setOrderPosition Tank 1192/95
AIStrategicArea.setOrderPosition Car 1192/95
AIStrategicArea.setOrderPosition Amphibius 1192/95
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive tusken_forttemplate
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1536/83
AIStrategicArea.setOrderPosition Tank 1536/83
AIStrategicArea.setOrderPosition Car 1536/83
AIStrategicArea.setOrderPosition Amphibius 1536/83
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive toshe_station
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1589/88
AIStrategicArea.setOrderPosition Tank 1589/88
AIStrategicArea.setOrderPosition Car 1589/88
AIStrategicArea.setOrderPosition Amphibius 1589/88
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive the_citideltemplate
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addNeighbour lost_citytemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 631/142
AIStrategicArea.setOrderPosition Tank 631/142
AIStrategicArea.setOrderPosition Car 631/142
AIStrategicArea.setOrderPosition Amphibius 631/142
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive lost_citytemplate
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour bridge_passtemplate
AIStrategicArea.addNeighbour sand_swept_basetemplate
AIStrategicArea.addNeighbour tusken_forttemplate
AIStrategicArea.addNeighbour toshe_station
AIStrategicArea.addNeighbour the_citideltemplate
AIStrategicArea.addNeighbour rebel_crash_sitetemplate
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1286/79
AIStrategicArea.setOrderPosition Tank 1286/79
AIStrategicArea.setOrderPosition Car 1286/79
AIStrategicArea.setOrderPosition Amphibius 1286/79
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f