This page is under construction
Archives/bf1942/levels/GC_Mos_Eisley.rfa
Bf1942/Levels/GC_Mos_Eisley/StandardMesh/Mos_Corner_m2.rs
subshader "Mos_Corner_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/GC_Mos_Eisley/textures/tat_stucco1";
}

subshader "Mos_Corner_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/notexture";
}

subshader "Mos_Corner_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/GC_Mos_Eisley/textures/tat_dark_1";
}