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Archives/bf1942/levels/GC_Mos_Eisley.rfa
Bf1942/Levels/GC_Mos_Eisley/StandardMesh/tat_building_large_m2.rs
subshader "tat_building_large_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/wmill_stn3_s";
}

subshader "tat_building_large_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/wmill_floor1_s";
}

subshader "tat_building_large_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Factory_conc1_s";
}

subshader "tat_building_large_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/buil3c_b";
}

subshader "tat_building_large_m2_Material4" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/black_o";
}