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Archives/bf1942/levels/GC_Ryloth.rfa
Bf1942/Levels/GC_Ryloth/AI/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea


rem *** Create strategic areas ***
aiStrategicArea.create Main_Entrance 747.6/1453.5 827.6/1533.5 50 land
aiStrategicArea.create Rebel_LZ 1354.8/291.6 1358.8/295.6 50 land
aiStrategicArea.create Mountain_Outpost 617.4/1193.4 657.4/1233.4 50 land
aiStrategicArea.create Forward_Fire_Base 742.1/535.7 772.1/565.7 50 land
aiStrategicArea.create Forward_Trenches 793.3/935.2 873.3/1015.2 50 land
aiStrategicArea.create Main_Base 764.4/1412.5 780.4/1428.5 50 land
aiStrategicArea.create Second_trench_line 715.8/1187.8 775.8/1247.8 50 land


aiStrategicArea.setActive Main_Entrance
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 828/1534
aiStrategicArea.setOrderPosition Tank 828/1534
aiStrategicArea.setOrderPosition Car 828/1534
aiStrategicArea.setOrderPosition Boat 828/1534
aiStrategicArea.setOrderPosition LandingCraft 828/1534
aiStrategicArea.setOrderPosition Amphibius 828/1534
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Rebel_LZ
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 1359/296
aiStrategicArea.setOrderPosition Tank 1359/296
aiStrategicArea.setOrderPosition Car 1359/296
aiStrategicArea.setOrderPosition Boat 1359/296
aiStrategicArea.setOrderPosition LandingCraft 1359/296
aiStrategicArea.setOrderPosition Amphibius 1359/296
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Mountain_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 657/1233
aiStrategicArea.setOrderPosition Tank 657/1233
aiStrategicArea.setOrderPosition Car 657/1233
aiStrategicArea.setOrderPosition Boat 657/1233
aiStrategicArea.setOrderPosition LandingCraft 657/1233
aiStrategicArea.setOrderPosition Amphibius 657/1233
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Forward_Fire_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 772/566
aiStrategicArea.setOrderPosition Tank 772/566
aiStrategicArea.setOrderPosition Car 772/566
aiStrategicArea.setOrderPosition Boat 772/566
aiStrategicArea.setOrderPosition LandingCraft 772/566
aiStrategicArea.setOrderPosition Amphibius 772/566
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Forward_Trenches
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 873/1015
aiStrategicArea.setOrderPosition Tank 873/1015
aiStrategicArea.setOrderPosition Car 873/1015
aiStrategicArea.setOrderPosition Boat 873/1015
aiStrategicArea.setOrderPosition LandingCraft 873/1015
aiStrategicArea.setOrderPosition Amphibius 873/1015
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Main_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Second_trench_line
aiStrategicArea.setOrderPosition Infantry 780/1428
aiStrategicArea.setOrderPosition Tank 780/1428
aiStrategicArea.setOrderPosition Car 780/1428
aiStrategicArea.setOrderPosition Boat 780/1428
aiStrategicArea.setOrderPosition LandingCraft 780/1428
aiStrategicArea.setOrderPosition Amphibius 780/1428
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive Second_trench_line
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Main_Entrance
aiStrategicArea.addNeighbour Rebel_LZ
aiStrategicArea.addNeighbour Mountain_Outpost
aiStrategicArea.addNeighbour Forward_Fire_Base
aiStrategicArea.addNeighbour Forward_Trenches
aiStrategicArea.addNeighbour Main_Base
aiStrategicArea.setOrderPosition Infantry 776/1248
aiStrategicArea.setOrderPosition Tank 776/1248
aiStrategicArea.setOrderPosition Car 776/1248
aiStrategicArea.setOrderPosition Boat 776/1248
aiStrategicArea.setOrderPosition LandingCraft 776/1248
aiStrategicArea.setOrderPosition Amphibius 776/1248
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0



endIf