This page is under construction
Archives/bf1942/levels/fht_operation_dracula-1945.rfa
bf1942/levels/fht_operation_dracula-1945/Init.con
rem *********************************************
rem Based on map by DICE
rem Full conversion and total updates by Forgotten Honor
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_operation_dracula-1945\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.175/0.175/0.175
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor .4/.4/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.295/0.253/0.234

textureManager.alternativePath bf1942/levels/fht_operation_dracula-1945/Texture
textureManager.alternativePath bf1942/levels/fht_operation_dracula-1945/Textures
textureManager.alternativePath Texture\FHT
textureManager.alternativePath Texture/SPECIAL_UK_EUROPE_1943_SPRING
textureManager.alternativePath Texture/SPECIAL_JAP_PACIFIC_1943_SUMMER
textureManager.alternativePath Texture/GENERAL_JAP_ARMY

shadow.shadowColor 0.55

Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 25
renderer.fogend 300

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

beginrem
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutCarbineBG
game.setKit 1 1 2Jap_AssaultArisakaBG
game.setKit 1 2 3Jap_RandSmokeArisaka
game.setKit 1 3 4Jap_AssaultMP18
game.setKit 1 4 5Jap_WrenchCarbine

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_ScoutNo1R_P
game.setKit 2 1 2GB_AssaultNo1BG_P
game.setKit 2 2 3GB_SmokeNo1B_P
game.setKit 2 3 4GB_AssaultThompson_P
game.setKit 2 4 5GB_WrenchNo1R_P
endrem

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_Officer100SMGSmoke3RD
game.setKit 1 1 2Jap_AssaultType5WN
game.setKit 1 2 3Jap_AntiTankType4_90mm
game.setKit 1 3 4Jap_AssaultArisakaT3HEAT75mm
game.setKit 1 4 5Jap_EngineerTurtle

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_OfficerStenMk2Smoke3R
game.setKit 2 1 2GB_AssaultNo4
game.setKit 2 2 3GB_AT345RCLD45
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 5GB_EngineerDeLisle

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun

run Init/Terrain

run objects/objects

run Sounds/Environment

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 bf1942/levels/fht_operation_dracula-1945/Texture/water01
water.texLayer2 bf1942/levels/fht_operation_dracula-1945/Texture/water02
water.normalMap bf1942/levels/fht_operation_dracula-1945/Texture/normalMap06
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection 0.365000/0.590000/-0.715000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.1
water.waterShallowAlpha 0.9


game.setBeforeSpawnCameraPosition 1 392/41/521


game.setBeforeSpawnCameraPosition 2 392/41/521