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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/25mmTripleAA/Objects.con
rem *** 25mm3AAH_Prm1_NC ***
rem *** 360*85-10deg highspeed, primary-secondary fire, with Camera ***
rem *** 25mm3AAH_Prm1_NC ***
ObjectTemplate.create Bundle 25mm3AAH_Prm1_NC
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_NC_X
ObjectTemplate.addTemplate 25mmTripleAA_Entry
rem -------------------------------------
rem *** 25mm3AAH_Prm1_NC_X ***
ObjectTemplate.create RotationalBundle 25mm3AAH_Prm1_NC_X
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmAA/Sounds/25mmAACarriage.ssc
ObjectTemplate.geometry 25mmTriple_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_NC_Y
ObjectTemplate.setPosition 0/0.97/-0.208
rem ObjectTemplate.addTemplate 25mmTripleAA_Seat
rem ObjectTemplate.setPosition -1.0331/0.6/-0.079
ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_handle2_grip
ObjectTemplate.setPosition -0.96/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMaxSpeed 75/0/0
ObjectTemplate.setAcceleration 250/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 25mm3AAH_Prm1_NC_Y ***
ObjectTemplate.create RotationalBundle 25mm3AAH_Prm1_NC_Y
ObjectTemplate.setNetworkableInfo 25mmTripleAA_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmAA/Sounds/25mmAAgunbase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate 25mmTripleAACockpitExternal
ObjectTemplate.addTemplate 25mm3AA_gunbarrel_Shake_L
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/10/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/250/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** lod25mmTripleAA_NC_Cockpit ***
ObjectTemplate.create LodObject lod25mmTripleAA_NC_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate 25mmTripleAA_NCCockpitExternal
ObjectTemplate.addTemplate 25mmTripleAA_NCCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector 25mmTripleAA_NCCockpitSelector
rem *** 25mmAA_NCCockpitExternal ***
ObjectTemplate.create SimpleObject 25mmTripleAA_NCCockpitExternal
ObjectTemplate.geometry
rem *** 25mmAA_NCCockpitInternal ***
ObjectTemplate.create SimpleObject 25mmTripleAA_NCCockpitInternal
ObjectTemplate.geometry 1p_25mmTriple_m1
rem *** 25mmTripleAA_NCCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector 25mmTripleAA_NCCockpitSelector
LodSelectorTemplate.addLodComparison 0.5
LodSelectorTemplate.addLodDistance 100
rem *** 25mmAA_Triple_ShipAdd_2 ***
ObjectTemplate.create PlayerControlObject 25mmAA_Triple_ShipAdd_2
ObjectTemplate.submarineData 1 0.03 10.0 1.5 1.8 1.0 5
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 4
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 3
ObjectTemplate.drag 2
ObjectTemplate.mass 15000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.5
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 160
ObjectTemplate.maxhitpoints 160
ObjectTemplate.material 139
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 6
ObjectTemplate.hpLostWhileUpSideDown 7
ObjectTemplate.hpLostWhileDamageFromWater 7
ObjectTemplate.addArmorEffect 60 e_AA-GunDamage 0/0.3/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate 25mmTripleAA
ObjectTemplate.geometry 25mmTriple_dummy_m1
rem ----------------------------------
rem ObjectTemplate.addTemplate 25mmTripleAA_DummyCam
rem ObjectTemplate.setPosition 0/2/0
ObjectTemplate.addTemplate 25mmTripleAA_DummyEngine
ObjectTemplate.addTemplate 25mm3AAH_Prm1_C
ObjectTemplate.setPosition -2.21/0/0
ObjectTemplate.addTemplate 25mm3AAH_Alt
ObjectTemplate.setPosition 5.681/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm2_C
ObjectTemplate.setPosition -2.21/0/0
rem ObjectTemplate.addTemplate 25mmAA_Triple_ShipAdd_2_PCO1
rem ObjectTemplate.setPosition 0/0/0
rem ----------------------------------
ObjectTemplate.setSoldierExitLocation 0/1/-1.0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Icon_25mmTripleAA.tga"
rem ObjectTemplate.setVehicleIconPos 68/49
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
rem *** 25mmAA_Triple_ShipAdd_2_PCO1 ***
ObjectTemplate.create PlayerControlObject 25mmAA_Triple_ShipAdd_2_PCO1
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.aiTemplate 25mmTripleAA
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_C
ObjectTemplate.setPosition 5.681/0/0
ObjectTemplate.addTemplate 25mm3AAH_Alt
ObjectTemplate.setPosition -2.21/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm2_C
ObjectTemplate.setPosition 5.681/0/0
rem -------------------------------------
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/1/-1.0 0/0/0
ObjectTemplate.GUIIndex 40
ObjectTemplate.setVehicleIcon "Vehicle/Icon_25mmTripleAA.tga"
rem ObjectTemplate.setVehicleIconPos 68/49
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aa_16x16.tga"
rem *** 360*85-10deg highspeed, primary-secondary fire, with Camera ***
rem *** 25mm3AAH_Prm1_NC ***
ObjectTemplate.create Bundle 25mm3AAH_Prm1_NC
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_NC_X
ObjectTemplate.addTemplate 25mmTripleAA_Entry
rem -------------------------------------
rem *** 25mm3AAH_Prm1_NC_X ***
ObjectTemplate.create RotationalBundle 25mm3AAH_Prm1_NC_X
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmAA/Sounds/25mmAACarriage.ssc
ObjectTemplate.geometry 25mmTriple_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_NC_Y
ObjectTemplate.setPosition 0/0.97/-0.208
rem ObjectTemplate.addTemplate 25mmTripleAA_Seat
rem ObjectTemplate.setPosition -1.0331/0.6/-0.079
ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_handle2_grip
ObjectTemplate.setPosition -0.96/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMaxSpeed 75/0/0
ObjectTemplate.setAcceleration 250/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 25mm3AAH_Prm1_NC_Y ***
ObjectTemplate.create RotationalBundle 25mm3AAH_Prm1_NC_Y
ObjectTemplate.setNetworkableInfo 25mmTripleAA_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmAA/Sounds/25mmAAgunbase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate 25mmTripleAACockpitExternal
ObjectTemplate.addTemplate 25mm3AA_gunbarrel_Shake_L
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/10/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/250/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** lod25mmTripleAA_NC_Cockpit ***
ObjectTemplate.create LodObject lod25mmTripleAA_NC_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate 25mmTripleAA_NCCockpitExternal
ObjectTemplate.addTemplate 25mmTripleAA_NCCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector 25mmTripleAA_NCCockpitSelector
rem *** 25mmAA_NCCockpitExternal ***
ObjectTemplate.create SimpleObject 25mmTripleAA_NCCockpitExternal
ObjectTemplate.geometry
rem *** 25mmAA_NCCockpitInternal ***
ObjectTemplate.create SimpleObject 25mmTripleAA_NCCockpitInternal
ObjectTemplate.geometry 1p_25mmTriple_m1
rem *** 25mmTripleAA_NCCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector 25mmTripleAA_NCCockpitSelector
LodSelectorTemplate.addLodComparison 0.5
LodSelectorTemplate.addLodDistance 100
rem *** 25mmAA_Triple_ShipAdd_2 ***
ObjectTemplate.create PlayerControlObject 25mmAA_Triple_ShipAdd_2
ObjectTemplate.submarineData 1 0.03 10.0 1.5 1.8 1.0 5
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 4
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 3
ObjectTemplate.drag 2
ObjectTemplate.mass 15000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.5
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 160
ObjectTemplate.maxhitpoints 160
ObjectTemplate.material 139
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 6
ObjectTemplate.hpLostWhileUpSideDown 7
ObjectTemplate.hpLostWhileDamageFromWater 7
ObjectTemplate.addArmorEffect 60 e_AA-GunDamage 0/0.3/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate 25mmTripleAA
ObjectTemplate.geometry 25mmTriple_dummy_m1
rem ----------------------------------
rem ObjectTemplate.addTemplate 25mmTripleAA_DummyCam
rem ObjectTemplate.setPosition 0/2/0
ObjectTemplate.addTemplate 25mmTripleAA_DummyEngine
ObjectTemplate.addTemplate 25mm3AAH_Prm1_C
ObjectTemplate.setPosition -2.21/0/0
ObjectTemplate.addTemplate 25mm3AAH_Alt
ObjectTemplate.setPosition 5.681/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm2_C
ObjectTemplate.setPosition -2.21/0/0
rem ObjectTemplate.addTemplate 25mmAA_Triple_ShipAdd_2_PCO1
rem ObjectTemplate.setPosition 0/0/0
rem ----------------------------------
ObjectTemplate.setSoldierExitLocation 0/1/-1.0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Icon_25mmTripleAA.tga"
rem ObjectTemplate.setVehicleIconPos 68/49
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
rem *** 25mmAA_Triple_ShipAdd_2_PCO1 ***
ObjectTemplate.create PlayerControlObject 25mmAA_Triple_ShipAdd_2_PCO1
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.aiTemplate 25mmTripleAA
rem -------------------------------------
ObjectTemplate.addTemplate 25mm3AAH_Prm1_C
ObjectTemplate.setPosition 5.681/0/0
ObjectTemplate.addTemplate 25mm3AAH_Alt
ObjectTemplate.setPosition -2.21/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm2_C
ObjectTemplate.setPosition 5.681/0/0
rem -------------------------------------
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/1/-1.0 0/0/0
ObjectTemplate.GUIIndex 40
ObjectTemplate.setVehicleIcon "Vehicle/Icon_25mmTripleAA.tga"
rem ObjectTemplate.setVehicleIconPos 68/49
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aa_16x16.tga"