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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/5inchL40T89Shield/Objects.con
rem 5inchL40T89Shield_360_AA_NC_X
rem 5inchL40T89Shield_360_AA_X
rem 5inchL40T89Shield_360_AA_X2
rem 5inchL40T89Shield_360_AA_X3
rem 5inchL40T89Shield_360_AA_X_Alt
rem 5inchL40T89Shield_360_AA_X2_Alt
rem 5inchL40T89Shield_360_AA_X3_Alt
rem 5inchL40T89Shield_360_AA_X4_Alt

rem ===============================================
rem AA Only
rem ===============================================
rem *** 5inchL40T89Shield_360_AA_NC_X ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_NC_X
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_NC_Y
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_360_AA_X ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_360_AA_X2 ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X2
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y2
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_360_AA_X3 ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X3
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y3
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_180_AA_NC_Y ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_NC_Y
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL40T89Shield_180_AA_Y3 ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_Y3
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA_NoShake2
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL40T89Shield_360_AA_X_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X_Alt
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y_Alt
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_180_AA_Y_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_Y_Alt
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA_NoShake_Alt
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL40T89Shield_360_AA_X2_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X2_Alt
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y2_Alt
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_180_AA_Y2_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_Y2_Alt
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA_NoShake_Alt2
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL40T89Shield_360_AA_X3_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X3_Alt
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y3_Alt
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_180_AA_Y3_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_Y3_Alt
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA_NoShake_Alt3
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL40T89Shield_360_AA_X4_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_360_AA_X4_Alt
ObjectTemplate.setNetworkableInfo 5inchL40T89Shield_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL40T89Shield_Base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_180_AA_Y4_Alt
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate 5inchL40T89Shield_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL40T89Shield_180_AA_Y4_Alt ***
ObjectTemplate.create RotationalBundle 5inchL40T89Shield_180_AA_Y4_Alt
ObjectTemplate.networkableInfo 5inchL40T89Shield_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL40T89Shield_GunBase_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL40T89Shield_GunBarrel_AA_NoShake_Alt4
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY