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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/8in_CoastalGun/Objects.con
ObjectTemplate.create PlayerControlObject 8in_CoastalGun
ObjectTemplate.setNetworkableInfo CoastalGun_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.geometry 8in_thing_m1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 121
ObjectTemplate.maxhitpoints 121
ObjectTemplate.material 49
ObjectTemplate.addArmorEffect 40 e_DefGunDamage 0/6/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/20/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/10/0
ObjectTemplate.aiTemplate CoastalGunAI
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.addTemplate lodCoastalGun
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/-6.4 -180/0/0
ObjectTemplate.GUIIndex 67
ObjectTemplate.setVehicleIcon "Vehicle/Icon_CoastalGun.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_203mm41stYearType.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Coastalgun.tga"
rem *** lodCoastalGun ***
ObjectTemplate.create Bundle CoastalGunOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGun_Entry
ObjectTemplate.setPosition 0/-1/-3
ObjectTemplate.addTemplate CoastalGun_Turret
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setNetworkableInfo CoastalGun_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.geometry 8in_thing_m1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 121
ObjectTemplate.maxhitpoints 121
ObjectTemplate.material 49
ObjectTemplate.addArmorEffect 40 e_DefGunDamage 0/6/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/20/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/10/0
ObjectTemplate.aiTemplate CoastalGunAI
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.addTemplate lodCoastalGun
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/-6.4 -180/0/0
ObjectTemplate.GUIIndex 67
ObjectTemplate.setVehicleIcon "Vehicle/Icon_CoastalGun.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_203mm41stYearType.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Coastalgun.tga"
rem *** lodCoastalGun ***
ObjectTemplate.create Bundle CoastalGunOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGun_Entry
ObjectTemplate.setPosition 0/-1/-3
ObjectTemplate.addTemplate CoastalGun_Turret
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------