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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/PH_warehouse_m1/Objects.con
ObjectTemplate.create Bundle PH_warehouse_m1
ObjectTemplate.geometry PH_warehouse_m1
ObjectTemplate.setHasCollisionPhysics 1
rem ObjectTemplate.aiTemplate radarbun_M1
ObjectTemplate.loadSoundScript Sounds/Radarbun.ssc
rem ---------------------------------------
ObjectTemplate.addTemplate PH_WareBlade_m1
ObjectTemplate.setPosition .1/4.7/-13.3
ObjectTemplate.addTemplate PH_WareBlade_m1
ObjectTemplate.setPosition .1/4.7/13.3
ObjectTemplate.setRotation -180/0/0
rem ---------------------------------------
ObjectTemplate.create RotationalBundle PH_WareBlade_m1
ObjectTemplate.geometry PH_WareBlade_m1
ObjectTemplate.setHasCollisionPhysics 1
objectTemplate.loadSoundScript Sounds/Radarbun_tow.ssc
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/110
ObjectTemplate.setAcceleration 0/0/10
ObjectTemplate.setContinousRotationSpeed 0/0/100
ObjectTemplate.geometry PH_warehouse_m1
ObjectTemplate.setHasCollisionPhysics 1
rem ObjectTemplate.aiTemplate radarbun_M1
ObjectTemplate.loadSoundScript Sounds/Radarbun.ssc
rem ---------------------------------------
ObjectTemplate.addTemplate PH_WareBlade_m1
ObjectTemplate.setPosition .1/4.7/-13.3
ObjectTemplate.addTemplate PH_WareBlade_m1
ObjectTemplate.setPosition .1/4.7/13.3
ObjectTemplate.setRotation -180/0/0
rem ---------------------------------------
ObjectTemplate.create RotationalBundle PH_WareBlade_m1
ObjectTemplate.geometry PH_WareBlade_m1
ObjectTemplate.setHasCollisionPhysics 1
objectTemplate.loadSoundScript Sounds/Radarbun_tow.ssc
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/110
ObjectTemplate.setAcceleration 0/0/10
ObjectTemplate.setContinousRotationSpeed 0/0/100