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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/quonset_dest2/Objects.con
rem Quonset_dest2_1000
rem Quonset_dest2_2000
rem Quonset_dest2_3000
rem Quonset_dest2_4000
rem Quonset_dest2_5000
rem *** Destroyable Quonset for Midway ***
ObjectTemplate.create PlayerControlObject Quonset_dest2_1000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
rem *** Destroyable Quonset for Midway ***
ObjectTemplate.create PlayerControlObject Quonset_dest2_2000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 2000
ObjectTemplate.maxhitpoints 2000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_3000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 3000
ObjectTemplate.maxhitpoints 3000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_4000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 4000
ObjectTemplate.maxhitpoints 4000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_5000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 5000
ObjectTemplate.maxhitpoints 5000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
rem *** quonset_dest2_PlaneSpawner ***
ObjectTemplate.create ObjectSpawner quonset_dest2_PlaneSpawner
ObjectTemplate.setObjectTemplate 1 SBD
ObjectTemplate.setObjectTemplate 2 sbd
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelay 10
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 4
rem Quonset_dest2_2000
rem Quonset_dest2_3000
rem Quonset_dest2_4000
rem Quonset_dest2_5000
rem *** Destroyable Quonset for Midway ***
ObjectTemplate.create PlayerControlObject Quonset_dest2_1000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
rem *** Destroyable Quonset for Midway ***
ObjectTemplate.create PlayerControlObject Quonset_dest2_2000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 2000
ObjectTemplate.maxhitpoints 2000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_3000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 3000
ObjectTemplate.maxhitpoints 3000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_4000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 4000
ObjectTemplate.maxhitpoints 4000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
ObjectTemplate.create PlayerControlObject Quonset_dest2_5000
ObjectTemplate.setNetworkableInfo FH_quonset_dest2Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 5000
ObjectTemplate.maxhitpoints 5000
ObjectTemplate.material 142
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"
rem *** quonset_dest2_PlaneSpawner ***
ObjectTemplate.create ObjectSpawner quonset_dest2_PlaneSpawner
ObjectTemplate.setObjectTemplate 1 SBD
ObjectTemplate.setObjectTemplate 2 sbd
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelay 10
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 4