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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/1p_suisei.rs
subshader "body" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/suisei_bodyGs2";
}

subshader "naibu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/suisei_co1";
}

subshader "naibu2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/suisei_co2";
}

subshader "m2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/30cal_ammocan_b";
}

subshader "30cal" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/30cal_b";
}

subshader "nuno" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Germun_r3";
}

subshader "co_garasu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.1 0.1 0.1;
   materialSpecularPower 8.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.15;
   texture "texture/Aircraft_glass";
}

subshader "98OP" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Type98_Optical_Gun_Sight";
}