This page is under construction
Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/FH_midw_hangar.rs
subshader "FH_midw_hangar_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/sto_door_s2";
}

subshader "FH_midw_hangar_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/conc_floor";
}

subshader "FH_midw_hangar_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/HANWIN_S";
}

subshader "FH_midw_hangar_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/hngmetal_wtp";
}

subshader "FH_midw_hangar_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/door30_128x256";
}

subshader "FH_midw_hangar_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/Midway-1942-MOD/Texture/hngmetal_btm";
}

subshader "FH_midw_hangar_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/hngmetal_in";
}

subshader "FH_midw_hangar_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/HANgarROof3_S";
}

subshader "FH_midw_hangar_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/HANgarROof3_S2";
}

subshader "FH_midw_hangar_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/068metalgrey";
}

subshader "FH_midw_hangar_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/wmill_wood4_s2";
}

subshader "FH_midw_hangar_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/Midway-1942-MOD/Texture/rustmetal";
}

subshader "FH_midw_hangar_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   texture "texture/hanbal_s";
}

subshader "FH_midw_hangar_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/P4Whe3_f";
}

subshader "FH_midw_hangar_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/rfuelp_b";
}

subshader "FH_midw_hangar_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   texture "texture/hangar_windows_s";
}

subshader "FH_midw_hangar_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/HANSA2_S";
}