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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/FH_midw_hangar_dest.rs
subshader "FH_midw_hangar_dest_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/sto_door_s2";
}

subshader "FH_midw_hangar_dest_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/conc_floor";
}

subshader "FH_midw_hangar_dest_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_dest_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/HANWIN_S";
}

subshader "FH_midw_hangar_dest_Material4" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/notexture";
}

subshader "FH_midw_hangar_dest_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hngmetal_wtp";
}

subshader "FH_midw_hangar_dest_Material6" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/door30_128x256";
}

subshader "FH_midw_hangar_dest_Material7" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hngmetal_btm";
}

subshader "FH_midw_hangar_dest_Material8" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hngmetal_in_brn";
}

subshader "FH_midw_hangar_dest_Material9" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/conc_floor_brn";
}

subshader "FH_midw_hangar_dest_Material10" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/HANgarROof3_S2";
}

subshader "FH_midw_hangar_dest_Material11" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/rustmetal";
}

subshader "FH_midw_hangar_dest_Material12" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/wmill_wood4_s2";
}

subshader "FH_midw_hangar_dest_Material13" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/rustmetal";
}

subshader "FH_midw_hangar_dest_Material14" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/P4Whe3_f";
}

subshader "FH_midw_hangar_dest_Material15" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/rfuelp_b";
}

subshader "FH_midw_hangar_dest_Material16" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hangar_windows_s";
}

subshader "FH_midw_hangar_dest_Material17" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/HANSA2_S";
}

subshader "FH_midw_hangar_dest_Material18" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/simpglss3";
}

subshader "FH_midw_hangar_dest_Material19" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/HANgarROof3_S";
}

subshader "FH_midw_hangar_dest_Material20" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hanbal_s";
}