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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/PH_warehouse_m1.rs
subshader "PH_warehouse_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   texture "bf1942/levels/Midway-1942-MOD/Texture/perl_Fan";
}

subshader "PH_warehouse_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hangar_windows_s";
}

subshader "PH_warehouse_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/hospro_b";
}

subshader "PH_warehouse_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "bf1942/levels/Midway-1942-MOD/Texture/perl_roof";
}

subshader "PH_warehouse_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "bf1942/levels/Midway-1942-MOD/Texture/perl_ware1";
}

subshader "PH_warehouse_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "bf1942/levels/Midway-1942-MOD/Texture/perl_ware2";
}

subshader "PH_warehouse_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/black_o";
}

subshader "PH_warehouse_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "bf1942/levels/Midway-1942-MOD/Texture/perl_dor_s";
}