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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/Zero_Fus_M1_mod.rs
subshader "zero_fus_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.7 0.7 0.7;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/Zero01_o";
}
subshader "zero_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap false;
texture "texture/Zero02_o";
}
subshader "zero_fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.7 0.7 0.7;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/Zero02_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.7 0.7 0.7;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/Zero01_o";
}
subshader "zero_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap false;
texture "texture/Zero02_o";
}
subshader "zero_fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.7 0.7 0.7;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/Zero02_o";
}