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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/akagi_hull.rs
subshader "naibu_ue" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/shok_metal_G";
}

subshader "naibu_sokumen1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jwall8_G";
}

subshader "naibu_sokumen" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jwall8_G";
}

subshader "naibu_sita" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/yama_Jdeck_g";
}

subshader "sokumen" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/yama_Jskrov3_g";
}

subshader "sokumen3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jwall5_G";
}

subshader "waiya" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/shok_wires_G";
}

subshader "kissui" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "zyoumen" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/MogamiLinoleumDeck";
}

subshader "kiku" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/kiku";
}

subshader "entotu2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jskorsten2_G";
}

subshader "entotu1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_JwallSt3_Dark";
}

subshader "re-da-" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_JwallSt3_G";
}

subshader "bou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jwall8_G";
}

subshader "kankyo_kabu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_JwallSt2_G";
}

subshader "antena" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jwall8_G";
}

subshader "kankyou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/shok_rails_G";
}

subshader "kankyou1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/yama_Jwall6_g";
}

subshader "kankyou3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/shok_support1_G";
}

subshader "mado" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.1 0.1 0.1;
   materialSpecularPower 8.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.15;
   depthWrite false;
   texture "texture/Aircraft_glass";
}

subshader "kagirareta" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 5.0;
   texture "texture/Yama_Jdoor1_G";
}