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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/akagi_hull.rs
subshader "naibu_ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_metal_G";
}
subshader "naibu_sokumen1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "naibu_sokumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "naibu_sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jdeck_g";
}
subshader "sokumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jskrov3_g";
}
subshader "sokumen3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall5_G";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "kissui" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JskrovNere1_G";
}
subshader "zyoumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/MogamiLinoleumDeck";
}
subshader "kiku" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/kiku";
}
subshader "entotu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jskorsten2_G";
}
subshader "entotu1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "re-da-" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "bou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kankyo_kabu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt2_G";
}
subshader "antena" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_rails_G";
}
subshader "kankyou1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jwall6_g";
}
subshader "kankyou3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_support1_G";
}
subshader "mado" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.15;
depthWrite false;
texture "texture/Aircraft_glass";
}
subshader "kagirareta" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jdoor1_G";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_metal_G";
}
subshader "naibu_sokumen1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "naibu_sokumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "naibu_sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jdeck_g";
}
subshader "sokumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jskrov3_g";
}
subshader "sokumen3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall5_G";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "kissui" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JskrovNere1_G";
}
subshader "zyoumen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/MogamiLinoleumDeck";
}
subshader "kiku" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/kiku";
}
subshader "entotu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jskorsten2_G";
}
subshader "entotu1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "re-da-" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "bou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kankyo_kabu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_JwallSt2_G";
}
subshader "antena" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_rails_G";
}
subshader "kankyou1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/yama_Jwall6_g";
}
subshader "kankyou3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/shok_support1_G";
}
subshader "mado" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.15;
depthWrite false;
texture "texture/Aircraft_glass";
}
subshader "kagirareta" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 5.0;
texture "texture/Yama_Jdoor1_G";
}