This page is under construction
Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/akagi_kanpan.rs
subshader "naibu_ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "kanpan" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_tyaB2";
}
subshader "kanpan_siro2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_siroiro";
}
subshader "kanpan_siro" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku_A1";
}
subshader "kanpan_sirotune" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku_A2";
}
subshader "kanpan_aka" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_red_n";
}
subshader "kanpan_akasiro" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_red_W";
}
subshader "koubu1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "koubu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_Jwall8_G";
}
subshader "koubu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_deckstripes_G";
}
subshader "kanpan_ere1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kanpan_ere2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku";
}
subshader "kazeyoke" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_radar_mesh";
}
subshader "bou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "kanpan" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_tyaB2";
}
subshader "kanpan_siro2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_siroiro";
}
subshader "kanpan_siro" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku_A1";
}
subshader "kanpan_sirotune" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku_A2";
}
subshader "kanpan_aka" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_red_n";
}
subshader "kanpan_akasiro" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_red_W";
}
subshader "koubu1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "koubu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/AKA_Jwall8_G";
}
subshader "koubu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_deckstripes_G";
}
subshader "kanpan_ere1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "kanpan_ere2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/k_haku";
}
subshader "kazeyoke" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_radar_mesh";
}
subshader "bou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}