This page is under construction
Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/kaga_L1.rs
subshader "AF_side" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "AF_an" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jdeck_g";
}
subshader "yoko" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jskrov3_g";
}
subshader "sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall5_G";
}
subshader "yoko5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "K_3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "ami" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "hull" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JskrovNere1_G";
}
subshader "body1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jskrov3_g";
}
subshader "rino" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/MogamiLinoleumDeck";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/IJNkansyu";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_yuka_test";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/ship_hari";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "entotu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jskorsten2_G";
}
subshader "enkei" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/kaga_LOD_1024";
}
subshader "singouki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/singou_hata";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "AF_an" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jdeck_g";
}
subshader "yoko" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jskrov3_g";
}
subshader "sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_metal_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall5_G";
}
subshader "yoko5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jwall8_G";
}
subshader "K_3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "ami" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "hull" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_JskrovNere1_G";
}
subshader "body1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/yama_Jskrov3_g";
}
subshader "rino" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/MogamiLinoleumDeck";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/IJNkansyu";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 10.0;
texture "texture/zui_yuka_test";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/ship_hari";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "entotu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/Yama_Jskorsten2_G";
}
subshader "enkei" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/kaga_LOD_1024";
}
subshader "singouki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/singou_hata";
}