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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/kaga_hou.rs
subshader "ami" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_wires_G";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/IJNkansyu";
}
subshader "siro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HMS_Hood_Cannon_Plane";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/shok_wires_G";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 10.0;
texture "texture/IJNkansyu";
}
subshader "siro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HMS_Hood_Cannon_Plane";
}