This page is under construction
Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/kaga_kanpan.rs
subshader "AF_BACK" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "AF_FE1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall8_G";
}
subshader "AF_FE2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/k_haku";
}
subshader "AF_FE3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Kaga_Jwall8_kG";
}
subshader "AF_S1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_siroiro";
}
subshader "AF_S2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_tyaB2";
}
subshader "AF_K" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "AF_A1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_radar_mesh";
}
subshader "AF_RED" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HIRU_red";
}
subshader "AF_side" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_G";
}
subshader "AF_an" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_metal_G";
}
subshader "ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jdeck_g";
}
subshader "yoko" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jskrov3_g";
}
subshader "sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_metal_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall5_G";
}
subshader "yoko5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall8_G";
}
subshader "K_top" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Enterprise_DeckSide_I";
}
subshader "K_1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_G";
}
subshader "K_2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/afrhouse_wal1_light2";
}
subshader "K_3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "kagirareta" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jdoor1_G";
}
subshader "ami" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "body1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jskrov3_g";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/IJNkansyu";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_yuka_test";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/ship_hari";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "kakunoutobira" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HANgarROof3_S";
}
subshader "Kate_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/plane_glass";
}
subshader "Kate_hull_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Kate";
}
subshader "gyorai" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Torpedo_base_Z";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "AF_FE1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall8_G";
}
subshader "AF_FE2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/k_haku";
}
subshader "AF_FE3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Kaga_Jwall8_kG";
}
subshader "AF_S1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_siroiro";
}
subshader "AF_S2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_tyaB2";
}
subshader "AF_K" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "AF_A1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_radar_mesh";
}
subshader "AF_RED" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HIRU_red";
}
subshader "AF_side" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_G";
}
subshader "AF_an" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_metal_G";
}
subshader "ue" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jdeck_g";
}
subshader "yoko" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jskrov3_g";
}
subshader "sita" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_metal_G";
}
subshader "kankyou" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall5_G";
}
subshader "yoko5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jwall8_G";
}
subshader "K_top" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Enterprise_DeckSide_I";
}
subshader "K_1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_G";
}
subshader "K_2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/afrhouse_wal1_light2";
}
subshader "K_3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "kagirareta" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jdoor1_G";
}
subshader "ami" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "body1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/yama_Jskrov3_g";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/IJNkansyu";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_yuka_test";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/ship_hari";
}
subshader "waiya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_wires_G";
}
subshader "kakunoutobira" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/HANgarROof3_S";
}
subshader "Kate_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/plane_glass";
}
subshader "Kate_hull_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Kate";
}
subshader "gyorai" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Torpedo_base_Z";
}