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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/soryu_kanpan.rs
subshader "koubu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/shok_deckstripes_G";
}

subshader "hi" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/HIRU_red";
}

subshader "mokusei" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.2 0.2 0.2;
   materialSpecularPower 10.0;
   texture "texture/zui_tyaB2";
}

subshader "siro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.2 0.2 0.2;
   materialSpecularPower 10.0;
   texture "texture/zui_siroiro";
}

subshader "teppan1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/Yama_Jwall8_G";
}

subshader "teppan2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/shok_deckstripes_G";
}

subshader "teppan_siro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/k_haku";
}

subshader "sentai" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/yama_Jskrov3_g";
}

subshader "sita" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/shok_metal_G";
}

subshader "kansyu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 10.0;
   texture "texture/IJNkansyu";
}