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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/suisei_canopy2.rs
subshader "body" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/suisei_bodyGs2";
}
subshader "naibu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/suisei_co1";
}
subshader "naibu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/suisei_co2";
}
subshader "co_garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
transparent true;
twosided false;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Aircraft_glass";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 25.0;
envmap false;
texture "texture/suisei_bodyGs2";
}
subshader "naibu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/suisei_co1";
}
subshader "naibu2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/suisei_co2";
}
subshader "co_garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
transparent true;
twosided false;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Aircraft_glass";
}