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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/standardMesh/zero_tailflap_right_m1_mod.rs
subshader "zero_tailflap_right_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.7 0.7 0.7;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 25.0;
   envmap false;
   texture "texture/Zero01_o";
}