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Archives/bf1942/levels/Berlin-1945.rfa
bf1942/levels/Berlin-1945/Objects/KitTest/Objects.con
rem ===== COMPRESS = GER
ObjectTemplate.create Kit 1German_OfficerRandom9SeizedSMG
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate GerOfficerCap
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_AxisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_GE_CapturedMP_Officer_selected.tga"
ObjectTemplate.setKitName 0 "OFFICER"
ObjectTemplate.setKitActiveName 0 "ACTIVE OFFICERS"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate RandomGerSeizedSMG
ObjectTemplate.setRandomGeometries 12
ObjectTemplate.addTemplate WalterP38
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit 3German_ATRandomHEATRandomRifle
ObjectTemplate.setType AT
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_Panzerfaust30
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_at_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_at_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_GermanShovel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.setKitIcon 2 "kits/icon_GE_Random_HEAT_selected.tga"
ObjectTemplate.setKitName 2 "RESPAWN_AT"
ObjectTemplate.setKitActiveName 2 "RESPAWN_ACTIVE_AT"
ObjectTemplate.addTemplate RandomGerSeizedRifle2
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate RandomGerHEAT
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate GermanShovel
ObjectTemplate.aiTemplate AT
rem ===== COMPRESS = GER
ObjectTemplate.create Kit 4German_TankhunterRandomSMG
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchelshort.tga"
ObjectTemplate.setKitIcon 3 "kits/Icon_GerTankhunter_selected.tga"
ObjectTemplate.setKitName 3 "RESPAWN_TANKHUNTER"
ObjectTemplate.setKitActiveName 3 "RESPAWN_ACTIVE_TANKHUNTER"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate RandomGerSeizedSMG
ObjectTemplate.setRandomGeometries 13
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.addTemplate SatchelGer
ObjectTemplate.addTemplate SatchelGerShort
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit 5German_EngineerRandomRifle
ObjectTemplate.setType Engineer
ObjectTemplate.setKitTeam 1
objectTemplate.geometry Kit_German_rifle
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Bacpac_Big_ger
ObjectTemplate.addTemplate German_hippack_B
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_engineer_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_engineer_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_GermanShovel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_SatchelShort.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"
ObjectTemplate.setKitIcon 4 "kits/icon_GE_CapturedRifle_selected.tga"
ObjectTemplate.setKitName 4 "RESPAWN_ENGINEER"
ObjectTemplate.setKitActiveName 4 "RESPAWN_ACTIVE_ENGINEER"
ObjectTemplate.addTemplate RandomGerSeizedRifle
ObjectTemplate.setRandomGeometries 18
ObjectTemplate.addTemplate GermanShovel
ObjectTemplate.addTemplate RepairPack
ObjectTemplate.addTemplate SatchelGer
ObjectTemplate.addTemplate SatchelGerShort
ObjectTemplate.aiTemplate Engineer
ObjectTemplate.create Kit 1German_OfficerRandom9SeizedSMG
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate GerOfficerCap
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_AxisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_GE_CapturedMP_Officer_selected.tga"
ObjectTemplate.setKitName 0 "OFFICER"
ObjectTemplate.setKitActiveName 0 "ACTIVE OFFICERS"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate RandomGerSeizedSMG
ObjectTemplate.setRandomGeometries 12
ObjectTemplate.addTemplate WalterP38
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit 3German_ATRandomHEATRandomRifle
ObjectTemplate.setType AT
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_Panzerfaust30
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_at_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_at_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_GermanShovel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.setKitIcon 2 "kits/icon_GE_Random_HEAT_selected.tga"
ObjectTemplate.setKitName 2 "RESPAWN_AT"
ObjectTemplate.setKitActiveName 2 "RESPAWN_ACTIVE_AT"
ObjectTemplate.addTemplate RandomGerSeizedRifle2
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate RandomGerHEAT
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate GermanShovel
ObjectTemplate.aiTemplate AT
rem ===== COMPRESS = GER
ObjectTemplate.create Kit 4German_TankhunterRandomSMG
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchelshort.tga"
ObjectTemplate.setKitIcon 3 "kits/Icon_GerTankhunter_selected.tga"
ObjectTemplate.setKitName 3 "RESPAWN_TANKHUNTER"
ObjectTemplate.setKitActiveName 3 "RESPAWN_ACTIVE_TANKHUNTER"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate RandomGerSeizedSMG
ObjectTemplate.setRandomGeometries 13
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.addTemplate SatchelGer
ObjectTemplate.addTemplate SatchelGerShort
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit 5German_EngineerRandomRifle
ObjectTemplate.setType Engineer
ObjectTemplate.setKitTeam 1
objectTemplate.geometry Kit_German_rifle
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Bacpac_Big_ger
ObjectTemplate.addTemplate German_hippack_B
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_engineer_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_engineer_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_GermanShovel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_binoculars_randomW.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_SatchelShort.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"
ObjectTemplate.setKitIcon 4 "kits/icon_GE_CapturedRifle_selected.tga"
ObjectTemplate.setKitName 4 "RESPAWN_ENGINEER"
ObjectTemplate.setKitActiveName 4 "RESPAWN_ACTIVE_ENGINEER"
ObjectTemplate.addTemplate RandomGerSeizedRifle
ObjectTemplate.setRandomGeometries 18
ObjectTemplate.addTemplate GermanShovel
ObjectTemplate.addTemplate RepairPack
ObjectTemplate.addTemplate SatchelGer
ObjectTemplate.addTemplate SatchelGerShort
ObjectTemplate.aiTemplate Engineer