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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/Objects/No,101Class_Landing_Ship/Objects.con
rem *** No,101 ***
ObjectTemplate.create PlayerControlObject No,101
ObjectTemplate.setNetworkableInfo No101BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 5.8
rem 13.4knot
rem 6.9 = 12.3knot
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.material 138
ObjectTemplate.criticalDamage 150
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 1100 em_ExFumePOW 0/8/-17
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/0
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/26
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/-27
ObjectTemplate.addArmorEffect 150 em_ExFumePOW 0/8/-17
rem -------------------------------------
ObjectTemplate.addTemplate lodNo101
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition -4/1.50/30
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition 4/1.50/30
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition -4/1.50/-35
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition 4/1.50/-35
ObjectTemplate.addTemplate No101_Type92HACSpawner
ObjectTemplate.setPosition -1.5/3.43/6.5
ObjectTemplate.addTemplate No101_Type92HACSpawner
ObjectTemplate.setPosition 1.5/3.43/6.5
ObjectTemplate.addTemplate No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setPosition -1.5/4.35/0.5
ObjectTemplate.addTemplate No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setPosition 1.5/4.35/0.5
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/8/-5.8 0/0/0
ObjectTemplate.GUIIndex 40
ObjectTemplate.setVehicleIcon "Vehicle/Icon_No101.tga"
ObjectTemplate.setVehicleIconPos 108/50
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/LCT_back_norm.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTLcvp
ObjectTemplate.setToolTipType TTLcvp
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** No101_SoldierSpawn1 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn2 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn3 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn4 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn5 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn6 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn7 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn8 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn9 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ******************************************************
rem *** No101_Type92HACSpawner ***
ObjectTemplate.create ObjectSpawner No101_Type92HACSpawner
ObjectTemplate.setObjectTemplate 1 Type92HAC
ObjectTemplate.setObjectTemplate 2 Type92HAC
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0.2/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 2
ObjectTemplate.damageWhenLost 10
rem *** No101_Chi-ha-ShortBarrelSpawner ***
ObjectTemplate.create ObjectSpawner No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setObjectTemplate 1 Chi-ha-ShortBarrel
ObjectTemplate.setObjectTemplate 2 Chi-ha-ShortBarrel
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 10
ObjectTemplate.create PlayerControlObject No,101
ObjectTemplate.setNetworkableInfo No101BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 5.8
rem 13.4knot
rem 6.9 = 12.3knot
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.material 138
ObjectTemplate.criticalDamage 150
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 1100 em_ExFumePOW 0/8/-17
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/0
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/26
ObjectTemplate.addArmorEffect 150 e_waterBoatSinkEf 0/0/-27
ObjectTemplate.addArmorEffect 150 em_ExFumePOW 0/8/-17
rem -------------------------------------
ObjectTemplate.addTemplate lodNo101
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition -4/1.50/30
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition 4/1.50/30
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition -4/1.50/-35
ObjectTemplate.addTemplate No101_Floater
ObjectTemplate.setPosition 4/1.50/-35
ObjectTemplate.addTemplate No101_Type92HACSpawner
ObjectTemplate.setPosition -1.5/3.43/6.5
ObjectTemplate.addTemplate No101_Type92HACSpawner
ObjectTemplate.setPosition 1.5/3.43/6.5
ObjectTemplate.addTemplate No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setPosition -1.5/4.35/0.5
ObjectTemplate.addTemplate No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setPosition 1.5/4.35/0.5
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/8/-5.8 0/0/0
ObjectTemplate.GUIIndex 40
ObjectTemplate.setVehicleIcon "Vehicle/Icon_No101.tga"
ObjectTemplate.setVehicleIconPos 108/50
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/LCT_back_norm.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTLcvp
ObjectTemplate.setToolTipType TTLcvp
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** No101_SoldierSpawn1 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn2 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn3 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn4 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn5 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn6 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn7 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn8 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** No101_SoldierSpawn9 ***
ObjectTemplate.create SpawnPoint No101_SoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
rem ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ******************************************************
rem *** No101_Type92HACSpawner ***
ObjectTemplate.create ObjectSpawner No101_Type92HACSpawner
ObjectTemplate.setObjectTemplate 1 Type92HAC
ObjectTemplate.setObjectTemplate 2 Type92HAC
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0.2/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 2
ObjectTemplate.damageWhenLost 10
rem *** No101_Chi-ha-ShortBarrelSpawner ***
ObjectTemplate.create ObjectSpawner No101_Chi-ha-ShortBarrelSpawner
ObjectTemplate.setObjectTemplate 1 Chi-ha-ShortBarrel
ObjectTemplate.setObjectTemplate 2 Chi-ha-ShortBarrel
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 10