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Archives/bf1942/levels/Battle_of_Luzon.rfa
bf1942/levels/Battle_of_Luzon/standardMesh/Jap_med_bacpacBig_tojo.rs
subshader "Jap_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_jap_o";
}
subshader "Jap_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_jap_o";
}
subshader "BacpacBig_jap_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/bacpacbig_jap_med_o";
}
subshader "Jap_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}
subshader "Jap_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_jap_o";
}
subshader "Jap_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
texture "texture/ammobag_jap_o";
}
subshader "BacpacBig_jap_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/bacpacbig_jap_med_o";
}
subshader "Jap_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}
subshader "Jap_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}