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Archives/bf1942/levels/Battle_of_Luzon.rfa
bf1942/levels/Battle_of_Luzon/standardMesh/Us_hippack_Tojo_m1.rs
subshader "gran_al_Base_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
envmap true;
texture "texture/granade_al_o";
}
subshader "Us_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}
subshader "US_FHhippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/USequip";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
envmap true;
texture "texture/granade_al_o";
}
subshader "Us_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/ammobag_Z";
}
subshader "US_FHhippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/USequip";
}