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Archives/bf1942/levels/Battle_of_Luzon.rfa
bf1942/levels/Battle_of_Luzon/standardMesh/jap_beruto.rs
subshader "Us_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/Jap_ammobag";
}
subshader "Material #57" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip_J";
}
subshader "arisaka_bayo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/kit_juken";
}
subshader "US_FHhippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/USequip_J";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/Jap_ammobag";
}
subshader "Material #57" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip_J";
}
subshader "arisaka_bayo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/kit_juken";
}
subshader "US_FHhippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/USequip_J";
}