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Archives/bf1942/levels/Battle_of_Luzon.rfa
bf1942/levels/Battle_of_Luzon/standardMesh/jap_haino.rs
subshader "German_hippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/bacpacbig_jap_o";
}
subshader "Material #55" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/ammobag_jap_o";
}
subshader "jap_haino_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip_J";
}
subshader "jap_haino_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerShovel2";
}
subshader "jap_haino_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
texture "texture/bacpacbig_jap_o";
}
subshader "Material #55" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/ammobag_jap_o";
}
subshader "jap_haino_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip_J";
}
subshader "jap_haino_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerShovel2";
}
subshader "jap_haino_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/gerEquip";
}