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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/objects/bee_nest2/Objects.con
rem *** Bee_nest2 ***
ObjectTemplate.create PlayerControlObject Bee_nest2
ObjectTemplate.NameTagOffset -0.3/-0.2/0
ObjectTemplate.setNetworkableInfo Bee_nest2BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 20
ObjectTemplate.maxhitpoints 20
ObjectTemplate.material 40
ObjectTemplate.criticalDamage 1
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.addArmorEffect 0 e_beewreck 0/0/0
ObjectTemplate.loadSoundScript Sounds/bs.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodBee_nest2
rem -------------------------------------
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTHeavyTank
ObjectTemplate.setToolTipType TTHeavyTank
ObjectTemplate.setMinimapIcon ""
rem *** lodBee_nest2 ***
ObjectTemplate.create LodObject lodBee_nest2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Bee_nest2Complex
ObjectTemplate.addTemplate Bee_nest2Simple
ObjectTemplate.addTemplate Bee_nest2Wreck
rem -------------------------------------
ObjectTemplate.lodSelector Bee_nest2LodSelector
rem *** Bee_nest2Complex ***
ObjectTemplate.create Bundle Bee_nest2Complex
ObjectTemplate.loadSoundScript Sounds/bs.ssc
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.geometry bee_nest_M1
rem -------------------------------------
ObjectTemplate.addTemplate Bee_nest2Rot1
ObjectTemplate.setPosition -0.005/-0.813/0
ObjectTemplate.addTemplate Bee_nest2Rot2
ObjectTemplate.setPosition -0.045/-1.2/0
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nest2Rot1
ObjectTemplate.setNetworkableInfo Bee_nest2RotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.389707/-0.067/0
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -1.059/0.029/0.201
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.693/0.109/-0.619
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.042/0.373/0.86
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setContinousRotationSpeed 80/0/0
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nest2Rot2
ObjectTemplate.setNetworkableInfo Bee_nest2RotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.855/-0.92/0.015
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -1.55/-0.733/-0.367
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 9/0/0
ObjectTemplate.setContinousRotationSpeed 75/0/0
rem -------------------------------------
rem ----THIS IS THE STINGER!!------------
rem -------------------------------------
ObjectTemplate.create Obstacle bee
ObjectTemplate.geometry bee_M1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
rem ------------------------------------
rem ------------------------------------
rem *** Bee_nest2Simple ***
ObjectTemplate.create SimpleObject Bee_nest2Simple
ObjectTemplate.geometry bee_nest2_simples
rem *** Bee_nest2Wreck ***
ObjectTemplate.create SimpleObject Bee_nest2Wreck
ObjectTemplate.geometry bee_nest2_wreck_M1
rem *** Bee_nest2LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Bee_nest2LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135