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Archives/bf1942/levels/Operation_Blackknight-1945.rfa
bf1942/levels/Operation_Blackknight-1945/StandardMesh/Do335B-2_Cockpit_M1.rs
subshader "Do335B-2_Cockpit_M1_Material0" "StandardMesh/Default"
{
lighting true;
texture "texture/Do335";
}
subshader "Do335B-2_Cockpit_M1_Material1" "StandardMesh/Default"
{
lighting true;
texture "texture/Do335_Cockpit";
}
subshader "Do335B-2_Cockpit_M1_Material2" "StandardMesh/Default"
{
lighting true;
transparent true;
texture "texture/Do335_Cockpit";
}
subshader "Do335B-2_Cockpit_M1_Material3" "StandardMesh/Default"
{
lighting true;
transparent true;
envmap true;
depthWrite false;
texture "texture/Ju88_Glas_lines";
}
subshader "Do335B-2_Cockpit_M1_Material4" "StandardMesh/Default"
{
lighting true;
transparent true;
envmap true;
texture "texture/Ju88_Glas_lines";
}
subshader "Do335B-2_Cockpit_M1_Material5" "StandardMesh/Default"
{
lighting true;
envmap true;
texture "texture/Ju88_Glas_lines";
}
{
lighting true;
texture "texture/Do335";
}
subshader "Do335B-2_Cockpit_M1_Material1" "StandardMesh/Default"
{
lighting true;
texture "texture/Do335_Cockpit";
}
subshader "Do335B-2_Cockpit_M1_Material2" "StandardMesh/Default"
{
lighting true;
transparent true;
texture "texture/Do335_Cockpit";
}
subshader "Do335B-2_Cockpit_M1_Material3" "StandardMesh/Default"
{
lighting true;
transparent true;
envmap true;
depthWrite false;
texture "texture/Ju88_Glas_lines";
}
subshader "Do335B-2_Cockpit_M1_Material4" "StandardMesh/Default"
{
lighting true;
transparent true;
envmap true;
texture "texture/Ju88_Glas_lines";
}
subshader "Do335B-2_Cockpit_M1_Material5" "StandardMesh/Default"
{
lighting true;
envmap true;
texture "texture/Ju88_Glas_lines";
}