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Archives/bf1942/levels/Operation_Blackknight-1945.rfa
bf1942/levels/Operation_Blackknight-1945/StandardMesh/Do335_Revi16D_M1.rs
subshader "Do335_Revi16D_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 10 10 10;
   transparent true;
   blendSrc sourceAlpha;
   blendDest invsourceAlpha;
   depthWrite false;
   texture "texture/revi16D";
}