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Archives/bf1942/levels/Operation_Blackknight-1945.rfa
bf1942/levels/Operation_Blackknight-1945/StandardMesh/cub_bazooka_m1.rs
subshader "Bazooka_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/bazooka";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/068metalgrey";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/bazooka";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/068metalgrey";
}