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Archives/bf1942/levels/Operation_Blackknight-1945.rfa
bf1942/levels/Operation_Blackknight-1945/StandardMesh/kugelpanzer_wreck_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/kugelpanzer";
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/kugelpanzer";
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Blood";
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/Amerov_Z";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/Amerun_Z_blood";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
{
texture "texture/kugelpanzer";
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/kugelpanzer";
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Blood";
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/Amerov_Z";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/Amerun_Z_blood";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}