This page is under construction
Archives/bf1942/levels/Operation_Nordwind-1944.rfa
bf1942/levels/Operation_Nordwind-1944/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 190
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 30 40 30
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 initial
ai.addSAIStrategy 1 middle
ai.addSAIStrategy 1 seige
ai.addSAIStrategy 1 villageNorth
ai.addSAIStrategy 1 villageSouth
ai.addSAIStrategy 1 holdAndCamp
ai.addSAIStrategy 2 farm
ai.addSAIStrategy 2 defend
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 retakeSouth
ai.addSAIStrategy 2 breakSeige
ai.addSAIStrategy 2 villageNorth
ai.addSAIStrategy 2 villageSouth
ai.addSAIStrategy 2 breakOut
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 190
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 30 40 30
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 initial
ai.addSAIStrategy 1 middle
ai.addSAIStrategy 1 seige
ai.addSAIStrategy 1 villageNorth
ai.addSAIStrategy 1 villageSouth
ai.addSAIStrategy 1 holdAndCamp
ai.addSAIStrategy 2 farm
ai.addSAIStrategy 2 defend
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 retakeSouth
ai.addSAIStrategy 2 breakSeige
ai.addSAIStrategy 2 villageNorth
ai.addSAIStrategy 2 villageSouth
ai.addSAIStrategy 2 breakOut