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Archives/bf1942/levels/Battle_Of_Orel-1943.rfa
bf1942/levels/Battle_Of_Orel-1943/AI.con
rem *** Battle of Orel 1943 ***
rem *** Bot support by HDN ***
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 250
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.showBotStats 1
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 windmill
ai.addSAIStrategy 1 town
ai.addSAIStrategy 1 trainyard
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 gotAllCPs
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 windmill
ai.addSAIStrategy 2 town
ai.addSAIStrategy 2 trainyard
ai.addSAIStrategy 2 cleanUp
ai.addSAIStrategy 2 gotAllCPs
ai.addSAIStrategy 2 breakOut
rem *** Bot support by HDN ***
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 250
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.showBotStats 1
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 windmill
ai.addSAIStrategy 1 town
ai.addSAIStrategy 1 trainyard
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 gotAllCPs
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 windmill
ai.addSAIStrategy 2 town
ai.addSAIStrategy 2 trainyard
ai.addSAIStrategy 2 cleanUp
ai.addSAIStrategy 2 gotAllCPs
ai.addSAIStrategy 2 breakOut