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Archives/bf1942/levels/Crete-1941.rfa
bf1942/levels/Crete-1941/objects/1CloseQuartersMp40Smoke2RP39/Objects.con
rem ===== COMPRESS = GER
ObjectTemplate.create Kit 1German_CloseQuartersMp40Smoke2RP39
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_parasmg
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_ParaHelmet
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 6

ObjectTemplate.setHealthBarIcon "Ingame/healthbar_empty_Parachute_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/healthbar_full_Parachute_64x64.tga"
rem ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
rem rem ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mp40.tga"
ObjectTemplate.addWeaponIcon "Weapon/eihandgranate_v3.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_RandomSmoke_Ger.tga"



ObjectTemplate.setKitIcon 0 "kits/Icon_MP40Gerpara_selected.tga"
ObjectTemplate.setKitName 0 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 0 "smokeG"

rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate EihGr39
ObjectTemplate.addTemplate RandomSmokeItem5Ger
ObjectTemplate.setRandomGeometries 6
rem temporary changed 2/4 random -> 2/6
rem ObjectTemplate.setRandomGeometries 4
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.addTemplate scoldID7


ObjectTemplate.aiTemplate Assault