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Archives/bf1942/levels/Crete-1941.rfa
bf1942/levels/Crete-1941/objects/2AssaultK98P39/Objects.con
rem ===== COMPRESS = GER
ObjectTemplate.create Kit 2German_AssaultK98P39
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_pararifle
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_ParaHelmet
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.setHealthBarIcon "Ingame/healthbar_empty_Parachute_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/healthbar_full_Parachute_64x64.tga"
rem ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
rem rem ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_Bayonet_K98.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m98.tga"
ObjectTemplate.addWeaponIcon "Weapon/eihandgranate_v3.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_k98grenade.tga"
ObjectTemplate.setKitIcon 1 "kits/Icon_K98Gerpara_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate K98
ObjectTemplate.addTemplate K98Grenade
ObjectTemplate.addTemplate EihGr39
ObjectTemplate.addTemplate K98Bay
ObjectTemplate.addTemplate Knife_SG98Bayonet_ID2
ObjectTemplate.addTemplate scoldID7
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit 2German_AssaultK98P39
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_pararifle
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_ParaHelmet
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.setHealthBarIcon "Ingame/healthbar_empty_Parachute_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/healthbar_full_Parachute_64x64.tga"
rem ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
rem rem ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_Bayonet_K98.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m98.tga"
ObjectTemplate.addWeaponIcon "Weapon/eihandgranate_v3.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_k98grenade.tga"
ObjectTemplate.setKitIcon 1 "kits/Icon_K98Gerpara_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate K98
ObjectTemplate.addTemplate K98Grenade
ObjectTemplate.addTemplate EihGr39
ObjectTemplate.addTemplate K98Bay
ObjectTemplate.addTemplate Knife_SG98Bayonet_ID2
ObjectTemplate.addTemplate scoldID7
ObjectTemplate.aiTemplate Assault