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Archives/bf1942/levels/Crete-1941.rfa
bf1942/levels/Crete-1941/objects/Pak36mobile_towed/Objects.con
GeometryTemplate.create StandardMesh Pak36_leg_L_m1
GeometryTemplate.file Pak36_leg_L_mod_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Pak36_leg_R_m1
GeometryTemplate.file Pak36_leg_R_mod_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100

rem *** Pak36mobile_towed_dummy ***
ObjectTemplate.create PlayerControlObject Pak36mobile_towed_dummy
ObjectTemplate.setNetworkableInfo Pak36mobileBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 150
ObjectTemplate.maxhitpoints 150
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 401
ObjectTemplate.hpLostWhileCriticalDamage 100
rem ObjectTemplate.aiTemplate Pak36mobile
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.drag 2
ObjectTemplate.mass 200
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.damageFromWater 0
ObjectTemplate.speedMod 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.geometry Pak36mobilemobile_towed_InvisBase_m1
rem -------------------------------------
ObjectTemplate.addTemplate lodPak36mobile_towed_dummy_NoCOL
ObjectTemplate.addTemplate Pak36mobile_dummySpawnObjRepairSupplyDepot
ObjectTemplate.addTemplate Pak36mobilemobile_towed_dummy_Engine
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0.7/-2.0 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_Pak36mobile.tga"
ObjectTemplate.setVehicleIconPos 71/73
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon ""

rem *** lodPak36mobile_towed_dummy_NoCOL ***
ObjectTemplate.create LodObject lodPak36mobile_towed_dummy_NoCOL
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Pak36mobile_towed_dummyComplex_NoCOL
ObjectTemplate.addTemplate Pak36Simple
rem -------------------------------------
ObjectTemplate.lodSelector Pak36mobile_towed_dummyLodSelector

rem *** Pak36mobile_towed_dummyComplex_NoCOL ***
ObjectTemplate.create Bundle Pak36mobile_towed_dummyComplex_NoCOL
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/Common/Sounds/Push_Lightgun.ssc
ObjectTemplate.geometry Pak36_base_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Pak36mobile_towed_dummy_GunBase
ObjectTemplate.setPosition 0/0.212/0
ObjectTemplate.addTemplate Pak36LegLeft
ObjectTemplate.setPosition -0.32/0.17/-0.0723
ObjectTemplate.setRotation -4.4/0/0
ObjectTemplate.addTemplate Pak36LegRight
ObjectTemplate.setPosition 0.32/0.17/-0.0723
ObjectTemplate.setRotation 4.4/0/0
rem -------------------------------------