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Archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/objects/Items/ItaKitdesert/1CloseQuartersB38SP/Objects.con
ObjectTemplate.create Kit 1Italian_CloseQuarters_DesertB38SP
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Beretta
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate GerOfficerCap
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta34"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta38.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_beretta38_selected.tga"
ObjectTemplate.setKitName 0 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 0 "ACTIVE"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate BerettaM1938
ObjectTemplate.addTemplate BerettaM1934
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate RepairPack
ObjectTemplate.aiTemplate Assault
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Beretta
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate GerOfficerCap
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta34"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta38.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_beretta38_selected.tga"
ObjectTemplate.setKitName 0 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 0 "ACTIVE"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate BerettaM1938
ObjectTemplate.addTemplate BerettaM1934
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate RepairPack
ObjectTemplate.aiTemplate Assault