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Archives/bf1942/levels/fht_dinant-1940.rfa
bf1942/levels/fht_dinant-1940/Init.con
rem *********************************************
rem based on map Eastern Blitz by ArminAce
rem total conversion and fully updated by Natty
rem *********************************************

ShaderManager.setTextureParam envmap bf1942/levels/fht_dinant-1940/Textures/ENVMAP_G_.rcm
renderer.globalAmbientColor 0.101961/0.101961/0.101961
renderer.ambientColor 0.200000/0.200000/0.200000
renderer.diffuseColor 0.309804/0.309804/0.337255
renderer.specularColor 0.313726/0.337255/0.278431
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.552941/0.537255/0.482353

textureManager.alternativePath bf1942/levels/fht_dinant-1940/Texture
textureManager.alternativePath Texture/ENVIROMENT_BUILDINGS_CAMOFLAGE
textureManager.alternativePath Texture/GENERAL_GER
textureManager.alternativePath Texture/GENERAL_FRENCH

shadow.shadowColor 0.500000

Game.setViewDistance 225
Game.spawnPlayers 1
renderer.fogstart 20
renderer.fogend 200

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GermanSoldier
rem game.setKit 1 0 1German_CloseQuartersMp40
rem game.setKit 1 1 2German_AssaultK98
rem game.setKit 1 2 3German_ATPzB35(p)
game.setKit 1 0 Cavalry_1German_CloseQuartersMp40
game.setKit 1 1 Cavalry_2German_AssaultK98
game.setKit 1 2 Cavalry_3German_ATPzB35(p)
game.setKit 1 3 4German_OfficerMp40Smoke3R
game.setKit 1 4 5German_EngineerK98

game.setTeamSkin 2 Frenchsoldier
game.setKit 2 0 1Fre_CloseQuartersMas38
game.setKit 2 1 2Fre_AssaultLebel
game.setKit 2 2 3Fre_ATBoys
game.setKit 2 3 4Fre_OfficerMas38
game.setKit 2 4 5Fre_EngineerLebel


shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
run objects/objects

water.specularEnable 1
water.texLayer1 texture/water01green
water.texLayer2 texture/water02green
water.normalMap texture/normalMap02green
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.350000/0.320000/0.230000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection 0.416044/0.885468/-0.207012
water.color 0.800000/0.700000/0.400000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 0.800000



rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1591/25/860
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1491/53/365