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Archives/bf1942/levels/Battle_Of_Foy.rfa
bf1942/levels/Battle_Of_Foy/Objects/C47Radio/Objects.con
rem C47Radio_100
rem C47Radio_150
rem C47Radio_200
rem C47Radio_250
rem C47Radio_300
rem C47Radio_350
rem C47Radio_400

ObjectTemplate.create PlayerControlObject C47Radio_100
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_100
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_100
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_100
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX



ObjectTemplate.create PlayerControlObject C47Radio_150
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_150
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_150
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_150
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


ObjectTemplate.create PlayerControlObject C47Radio_200
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_200
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_200
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_200
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX



ObjectTemplate.create PlayerControlObject C47Radio_250
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_250
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_250
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_250
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


ObjectTemplate.create PlayerControlObject C47Radio_300
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_300
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_300
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_300
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


ObjectTemplate.create PlayerControlObject C47Radio_350
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_350
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_350
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_350
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


ObjectTemplate.create PlayerControlObject C47Radio_400
include C47Radio.inc
ObjectTemplate.addTemplate C47Radio_X_400
ObjectTemplate.setPosition 0/-10/0

ObjectTemplate.create RotationalBundle C47Radio_X_400
ObjectTemplate.setNetworkableInfo C47Radio_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate C47RadioCamera
ObjectTemplate.setPosition 0/1.5/-0.5
ObjectTemplate.addTemplate C47RadioGunBarrel_400
ObjectTemplate.setPosition 0/0.2/3
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -100/0/0
ObjectTemplate.setMaxRotation 100/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


ObjectTemplate.create Bundle C47Radio_body2
ObjectTemplate.geometry C47Radio_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1