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Archives/bf1942/levels/Alpenfestung-1945.rfa
bf1942/levels/Alpenfestung-1945/standardmesh/timedlandmine_m1.rs
subshader "landmine_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/landmine_T";
}