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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/220mm_Rocket/Sounds/High/220mmRocketEngine.ssc
newPatch
load bf1942/levels/Battle_Over_Gotenba-2022/sound/@RTD/TOS-1A_fire1.wav
minDistance 20
randomStartPitch 0.05 / 0.05
volume .9
*** Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.75
param 0
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 70
param 180
param 1
param -1
endEffect
load bf1942/levels/Battle_Over_Gotenba-2022/sound/@RTD/TOS-1A_fire1.wav
minDistance 60
randomStartPitch 0.07 / 0.07
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.7
param 0.4
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 50
param 150
param 1
param -1
endEffect
load bf1942/levels/Battle_Over_Gotenba-2022/sound/@RTD/TOS-1A_fire1.wav
loop
minDistance 20
randomStartPitch 0.05 / 0.05
volume .7
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.8
param 1.3
param 0
param 1
endEffect
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.8
param 0.9
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 70
param 1
param -1
endEffect
load bf1942/levels/Battle_Over_Gotenba-2022/sound/@RTD/TOS-1A_fire1.wav
loop
minDistance 5
randomStartPitch 0.05 / 0.05
volume .5
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.1
param 0.7
endEffect
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.8
param 0.9
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 20
param 80
param 1
param -1
endEffect
load bf1942/levels/Battle_Over_Gotenba-2022/sound/@RTD/TOS-1A_fire1.wav
loop
minDistance 5
randomStartPitch 0.05 / 0.05
volume .5
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.7
param 0.4
endEffect
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.7
param 1.2
param 0
param 1
endEffect
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.65
param 0.05
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 40
param 120
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/haxxar.wav
loop
minDistance 1
randomStartPitch 0.05/0.05
volume .9
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0
param 1.2
param 0
param 1
endEffect
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.9
param 0.05
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 7
param 1
param -1
endEffect