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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/BMP1/Sounds/High/spigot_rkt_High.ssc
newPatch
load @ROOT/Sound/@RTD/DesertCombat/spandrel/spandrel_fire_m.wav
minDistance 20
loop
priority 10
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 70
param 180
param 1
param -1
endEffect
*** distant spectators hear this ***
load @ROOT/Sound/@RTD/DesertCombat/spandrel/spandrel_fire_far_m.wav
minDistance 100
dopplerOff
priority 7
randomStartPitch 0.05 / 0.0
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 200
param 250
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 250
param 400
param 1
param -1
endEffect