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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/BMP1/Sounds/Low/spigot_rkt_Low.ssc
newPatch load @ROOT/Sound/@RTD/DesertCombat/spandrel/spandrel_fire_m.wav minDistance 20 loop priority 10 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 70 param 180 param 1 param -1 endEffect *** distant spectators hear this *** load @ROOT/Sound/@RTD/DesertCombat/spandrel/spandrel_fire_far_m.wav minDistance 100 dopplerOff priority 7 randomStartPitch 0.05 / 0.0 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 200 param 250 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 250 param 400 param 1 param -1 endEffect