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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/BMP1/Sounds/Mid/ChihaTower.ssc
newPatch
load @ROOT/Sound/@RTD/VEFTRTYAW2.wav
loop
minDistance 10
priority 1
*** Pitch Offset ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.33
param 0
endEffect
*** Speed Volume ***
beginEffect
controlDestination Volume
controlSource Default
envelope Ramp
param 0.1
param 40
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 20
param 70
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/WWSXCGYAW.wav
loop
minDistance 5
volume .34
priority 3
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 1
param 0
param .43
param .05
param 2
param .16
endEffect
*** Engine Volume ***
beginEffect
controlDestination Volume
controlSource Default
envelope Ramp
param 0
param 35
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 20
param 60
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/VEFTRTYAW.wav
loop
minDistance 5
volume .9
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 1
param 0
param .42
param .04
param 2
param .4
endEffect
*** Engine Volume ***
beginEffect
controlDestination Volume
controlSource Default
envelope Ramp
param 0
param 35
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 20
param 1
param -1
endEffect