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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/BMP1/Weapons.con
rem Highway added half normal RPG gravity
rem *** BMP1_GunBarrel ***
ObjectTemplate.create FireArms BMP1_GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/PZIIINDak/Sounds/PZIIINDakCannon.ssc
ObjectTemplate.geometry bmp1_cannon_m1
ObjectTemplate.aiTemplate BMP2_MainGun
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
rem ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.addTemplate e_MuzzSW_37_500_Main
ObjectTemplate.setPosition 0/0/2.0
rem -------------------------------------
rem ObjectTemplate.projectileTemplate RPGProjectile
ObjectTemplate.projectileTemplate BMP1_Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/5
rem ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 40
ObjectTemplate.numOfMag 1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.velocity 400
ObjectTemplate.roundOfFire 0.32
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 3
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 1
ObjectTemplate.setMinDev 0.75
ObjectTemplate.setFireCameraShakeAnimationState FireTank75CanonShake
rem *** BMP1_Projectile ***
ObjectTemplate.create Projectile BMP1_Projectile
ObjectTemplate.geometry BazookaRocket_T12
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.hasCollisionPhysics 1
rem ObjectTemplate.gravityModifier 0.0
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 442
ObjectTemplate.material2 453
ObjectTemplate.damageType 1
ObjectTemplate.radius 8
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.explodeNearEnemyDistance 0
rem *** BMP1_GunBarrel ***
ObjectTemplate.create FireArms BMP1_GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/PZIIINDak/Sounds/PZIIINDakCannon.ssc
ObjectTemplate.geometry bmp1_cannon_m1
ObjectTemplate.aiTemplate BMP2_MainGun
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
rem ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.addTemplate e_MuzzSW_37_500_Main
ObjectTemplate.setPosition 0/0/2.0
rem -------------------------------------
rem ObjectTemplate.projectileTemplate RPGProjectile
ObjectTemplate.projectileTemplate BMP1_Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/5
rem ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 40
ObjectTemplate.numOfMag 1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.velocity 400
ObjectTemplate.roundOfFire 0.32
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 3
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 1
ObjectTemplate.setMinDev 0.75
ObjectTemplate.setFireCameraShakeAnimationState FireTank75CanonShake
rem *** BMP1_Projectile ***
ObjectTemplate.create Projectile BMP1_Projectile
ObjectTemplate.geometry BazookaRocket_T12
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.hasCollisionPhysics 1
rem ObjectTemplate.gravityModifier 0.0
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 442
ObjectTemplate.material2 453
ObjectTemplate.damageType 1
ObjectTemplate.radius 8
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.explodeNearEnemyDistance 0