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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/Colt/Colt.inc
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate cal45Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 10
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.05/0.00/0.24
ObjectTemplate.soldierCameraPosition -0.05/-0.03/0.22
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

ObjectTemplate.useScope 1
ObjectTemplate.setScopeIcon "Crosshairs/colt.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0

rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTNone

Rem *** Deviation Begin *****

ObjectTemplate.velocity 262
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1
ObjectTemplate.setTurnDev 4 .25 .25 .25
ObjectTemplate.setSpeedDev 4 0.3 1 0.2
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****


ObjectTemplate.fireInCameraDof 1

ObjectTemplate.loadSoundScript Sounds/colt.ssc

ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate ColtLod

ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.001/0.14
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0