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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/DP/Sounds/Low.ssc
newPatch
#################
### Near left ###
#################
load @ROOT/Sound/@RTD/silence.wav
stereo
volume 0
##############
### Reload ###
##############
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
###############
### Release ###
###############
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
####################
### Shell Bounce ###
####################
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
############################
### Mashine gun distance ###
############################
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
###########################################################################################################
### Fire Loop ###
#################
newPatch
load @ROOT/Sound/@RTD/Weapon_DPMG_fire.wav
loop
stereo
volume 10
dopplerOff
minDistance 6
stop FinishSample
randomStartPitch 0.01 / 0.01
priority 10
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 1
param 1
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/Weapon_common_metal.wav
loop
stereo
volume 6
dopplerOff
minDistance 6
stop FinishSample
priority 10
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 1
param 1
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/Weapon_DPMG_fire.wav
loop
dopplerOff
minDistance 6
stop FinishSample
randomStartPitch 0.01 / 0.01
priority 8
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 1
param 1
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 70
param 110
param 1
param -1
endEffect