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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/DP/Sounds/Low.ssc
newPatch ################# ### Near left ### ################# load @ROOT/Sound/@RTD/silence.wav stereo volume 0 ############## ### Reload ### ############## newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ############### ### Release ### ############### newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 #################### ### Shell Bounce ### #################### newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ############################ ### Mashine gun distance ### ############################ newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ########################################################################################################### ### Fire Loop ### ################# newPatch load @ROOT/Sound/@RTD/Weapon_DPMG_fire.wav loop stereo volume 10 dopplerOff minDistance 6 stop FinishSample randomStartPitch 0.01 / 0.01 priority 10 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 1 param 1 param -1 endEffect load @ROOT/Sound/@RTD/Weapon_common_metal.wav loop stereo volume 6 dopplerOff minDistance 6 stop FinishSample priority 10 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 1 param 1 param -1 endEffect load @ROOT/Sound/@RTD/Weapon_DPMG_fire.wav loop dopplerOff minDistance 6 stop FinishSample randomStartPitch 0.01 / 0.01 priority 8 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 1 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 70 param 110 param 1 param -1 endEffect